Check out this article on gamification and clinicians.
In Radiology practices, obvious applications of gamification is using the inherent social pressure of it to improve report turnaround/signing times and peer review quota compliance. Or, even clinician satisfaction of the report.
It could also be used to provide reward/advantage to technologists that provide superior service to patients and acquire good quality imaging exams.
Participating in continuing education opportunities—say, like by attending the SIIM Annual Meeting—could also earn “points” toward rewards.
To work, it needs to be based on meaningful activities, include an aspect of social pressure and provide rewards that matter to the participants.
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