The Gamification of Radiology

Check out this article on gamification and clinicians.

In Radiology practices, obvious applications of gamification is using the inherent social pressure of it to improve report turnaround/signing times and peer review quota compliance. Or, even clinician satisfaction of the report.

It could also be used to provide reward/advantage to technologists that provide superior service to patients and acquire good quality imaging exams.

Participating in continuing education opportunities—say, like by attending the SIIM Annual Meeting—could also earn “points” toward rewards.

To work, it needs to be based on meaningful activities, include an aspect of social pressure and provide rewards that matter to the participants.

2 thoughts on “The Gamification of Radiology

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s